Law 7060 
Professor Doug Yarn 
E-mail: dyarn@gsu.edu
Tel: 404-413-9147
 

Assignments and Announcements 
Course Materials  

Course Syllabus

ALTERNATIVE DISPUTE RESOLUTION - LAW 7060

SYLLABUS - Fall 2009

Class Time: 2:45 - 5:30 pm.

Room: 652, but subject to change.

Office hours: To be determined and by appointment. Feel free to call me (404)413-9147 or e-mail anytime to dyarn@gsu.edu at Georgia State or at my home office (706)548-0726. If I'm not there, leave a message, and I'll call you back.

Course Description: Lawyers prevent, manage, and resolve disputes. The ability to counsel on and advocate in a variety of dispute resolution processes is essential in today's legal environment. An important aspect of counseling is the ability to advise clients on different ways to resolve their problems. Alternative dispute resolution ("ADR") refers to ways other than litigation to resolve disputes. Arguably, ADR is the most radical reform to the justice system in the last two decades and is now essential to a lawyer's work. This course is designed to introduce you to ADR processes, theory, and skills. The course is divided roughly into two parts. The first half of the course is devoted to understanding conflict and negotiation since these constitute the foundation of most other ADR processes. The second half of the course focuses on mediation, arbitration, and court-connected ADR processes but the focus is clearly on arbitration. By necessity, this half involves considerably more law and lecture.

The course combines theory and practice. You are introduced to theory through the readings and lectures. By the end of the course, you should be able to use theory to match an appropriate dispute resolution process to a particular client problem. Today's advocates must be able to negotiate settlements with other lawyers and to represent clients in other ADR processes. You can develop your advocacy skills through the simulations and role plays which we will conduct both in and out of class. The role playing will reinforce particular points of theory.

It takes time, discipline, and self-awareness to develop new skills or to improve old ones. This course is merely an introduction to a particular set of lawyering skills, albeit very important ones; however, by recording the key aspects of each negotiation experience in a journal, you can start a habit of skill-building through review and self-critique. Your "negotiation journal" will help you think through what you did that worked (and what didn't) so you can apply that knowledge to your next negotiation.

This course is a prerequisite for the Advanced ADR Seminar, which provides a more in-depth exploration into theory, and is highly recommended for Mediation, which involves skill-building through mediator training.

Texts, etc.: The primary required textbooks are Yarn & Jones, Georgia Alternative Dispute Resolution (3d ed. 2006 w/ latest supp.), and Fisher, Ury, and Patton, Getting to Yes: Negotiating Agreement Without Giving In (2d ed. 1992) (GTY). I have resisted assigning my own book for years; however, as the cost of the other legal textbooks I've assigned in the past are now almost the same as mine, I thought you might as well buy a book that you can use in actual law practice. You can purchase it directly from West Publishing (free shipping!) or from the GSU bookstore (which as I last checked are selling it at a more reasonable price). Additional material will be in the form of handouts or on reserve at the library. After I am sure of the exact number of students in the class, I will distribute role plays for which there may be a modest shipping, copying, and copyright charge. During the second week of class, please bring a check for $12.00 made out to "Consortium on Negotiation and Conflict Resolution, GSU." You need a three-ring binder for the handouts, role plays, and journal entries. This course is on-line and, as most of the course materials and instructions will be distributed electronically, access to the Internet is essential, and you must check the "Assignments" and "Course Materials" pages of this web site regularly.

Laptops: The use of computers to take notes in class is generally discouraged for the first half of the course. At times, I will ban their use entirely. I will distribute handouts of overheads when I use them.

Grading: Forty percent (40%) of your grade will be participation as reflected in class and by your journal. A final exam will determine the remaining sixty percent (60%). In some of the role plays, you will compete for points which may be applied to your participation grade. I will make occasional small assignments for inclusion in your journal that are applied to your participation grade. You are expected to record your role play preparations and subsequent observations in a journal. Your journal should reflect an understanding of the readings and lectures as well as application of the concepts to personal experiences or current events. I will use your journals to help me determine participation grades and may ask for any portion of your journals at any time, so keep them current. Often, I will ask for you to submit a particular journal entry to me electronically. The exam will be short answer/short essay and will test your understanding of and ability to apply the concepts presented in the readings and lectures and will be strongly focused on the arbitration portion of the course.

Attendance and Participation: It is not my practice to "spoon feed" the reading materials, and all the role plays and lectures build on the readings, so I strongly recommend that you read the assigned materials in advance of class to get the most out of that class. Classes in this course are very participatory, and role plays require more than cursory preparation.

On days we have in-class simulations or role plays, full attendance is critical so that everyone can participate. We could run overtime by about 10 minutes when we conduct in-class role plays. If at all possible, warn me in advance when you cannot attend a particular class so I can adjust role play assignments. I may call on you in class to report on how you prepared for a particular role play. Absences or lateness will negatively affect your participation grade.

Team preparation and out-of-class role plays present unique problems in managing time and space. Getting together with clients, associates, and the other side is a real-life problem. As in real life, it is essential that you schedule, PREPARE (with your teammates, if applicable), show up, and participate. A good time to schedule with others and prepare with team members is immediately after a class. If you find it convenient to conduct an out-of-class role play immediately before class, I urge you to give yourself plenty of time. If you are not prepared your fellow classmates will not receive an optimal learning experience. Failure to prepare with a team member or to participate in a role play as scheduled will negatively affect your participation grade.

Rules: You are expected to abide by the honor code, of course. If you know about or previously have experienced one of the role plays, you must continue to play without revealing what you may know about it to the other players. If you finish your in-class role play before others, start debriefing with your partners and be respectful of others. Until we debrief a role play in class, you may not discuss the facts of the case, particularly your confidential facts, with anyone in the class except your negotiating team members; however, you can review process and skills with the other side without discussing substance. After an in-class debriefing, you can discuss it with classmates and tell others who are not in the class how much fun you had, but I will consider it a violation of the honor code to reveal any details about the role plays and simulations to students outside of the class. Good role plays are difficult to design. Premature discussion or revelation of details will ruin the learning experience for others.

This class gives you an opportunity to experiment with new styles and techniques. In fact, the role plays may require you to take positions, say things, and act in ways that may be contrary to your nature. Experiment with different negotiating styles and techniques and try to be convincing in role plays. If someone makes you mad, remind yourself that they are playing a role and examine why they got to you. The point is to learn and have fun doing it. You can embellish facts but be careful about making up facts that distort the scenario.